REVIEW: Feathers #2 is Captivating and Mesmerizing

REVIEW: Feathers #2 is Captivating and Mesmerizing
“Feathers #2″
(w/a) Jorge Corona
Archaia Press

What would you do if your body was covered in feathers and couldn’t go out during the day? Well I think I’d be just as tempted as Poe, the hero of Feathers, a boy covered in feathers from head to toe.

The second issue of Feathers brings some problems to Poe, as he’s out exploring during the day and is discovered by the leader of The City’s daughter, Bianca, a girl fascinated with The Maze. The pair roam through The Maze, bringing to mind the scene when Alladin and Jasmine ran through Agraba, exploring the city from Alladin’s point of view.

Through Bianca, our hero learns of someone who is called “The Guide”, the holy mother of the walled city. Here’s the kicker, she’s not only tall and mighty, as Bianca points out, but also has white feathers “as bright as the sun.” Now obviously this will be the key factor in what will make Poe want to travel into The City.

This steampunk-esque world is entrancing. Just to watch Poe and Bianca travel through The Maze, scaling and flying from building to building is captivating. The simplistic and cartoon artwork of Jorge Corona works well with this type of indie book. The difference between The City and The Maze is tremendous. The City is much cleaner and brighter, with the citizens dressed to the nines, while The Maze if full of impenetrable shadows, and shows the poverty that the inhabitants of The Maze endure.

Through the book you’re introduced more to the “Maze Rats”, children of The Maze with no parents, stealing all the time from vendors and citizen. Our hero, Poe, tends to try and protect the Maze Rats from anyone who’s trying to harm them. The kids call Poe a “Ghost”, and are generally afraid of him (even though none of them have seen him) because they think he’s the one taking the children from the streets. Poe isn’t the one doing this though. There’s an unknown enemy lurking in the shadows, someone that plays a song that only children can hear, and lures them to him.

Feathers plot is an intricate one, but with an aspect directed to younger readers, almost like the graphic novels of Bone. The mystery behind Poe’s origin makes you crave to know how he came to be, and what this mystery is that’s surrounding him. The element of the vast difference in class diversity plays a major role as well. Both seem to be afraid of the other, but those of The City have the upper hand as they control the dominant military force. The military generally prey on the Maze Rats, but we see that the Maze Rats have some form of leadership, which is impressive on it’s own, and don’t make it easy for the military to get them. The overhead presence of the military does put a form of caution in the book, as it emphasizes a higher, more dominate power at work.

There are a few separate character plot lines at play now, and it will be interesting to see what happens when these vastly different characters finally collide. In this issue they begin to however. The interconnections between the three main character plots seem to come together with Poe, Bianca and R, one of the Maze Rats. Bringing this group together begins the groundwork of combining all the separate elements in Feathers, and might change the universe of the book and work in unison, not unlike what happens in most stories that begin with such diverse characters and classes.

The Verdict:

Feathers’ is fun yet perplexing, leaving a lot of doors open for what lays ahead for Poe and the others. This playfully cartoonish book doesn’t drop the ball for a minute, and will keep you glued to these subtle yet charming characters. I’m eager to see what lays ahead for Poe.

“Feathers #2” earns 9/10