DC Deck Building Game: Heroes Unite
This game is called an “expansion” but it functions as a standalone as well. So play alone or unite the two boxes into a brand new deck building game!
Same set -up as last time.
2-5 (I think the 3-4 is optimal, but it’s still really fun with only two.)
30-45 minutes (Setup doesn’t take long, but the first time you play takes a lot longer because you are reading so many cards, “Wait, White Power Battery does what?”.)
15 & up (I think younger could play it, they just might not see the strategies appear as quickly as others.)
List price: $40.00 (Price varies a lot depending on where you get it from. I recommend your local table top hobby store or comic store. Keep them alive with your money!)
Okay! On to the guts! Again!(Box contents)
7 Super Hero Cards (Big cards that show your new super identity and super power that will help you win the game.)
Super Villains (These are the cards you fight against to end the game. H’El, Amazo, etc.)
4 types of main deck cards: Hero, Super Power, Equipment and Villains. These are purchased or gained every round to make your deck and give you power to fight.
Location Cards (Permanents that help with certain card types. Apokolips, etc.)
Starter Cards: Punches and Vulnerability (These combine to make your starting deck.)
Kicks (Low cost Super powers that help generate more power to fight)
Weakness (Negative cards that steal victory points from your score at the end!)
Objective and Rules of Play:
Same as before, however the play style is very different than the previous version of the game.
First difference: New heroes (Black Canary, Shazam!, etc.) with very different power styles. This one is a little more advanced play style.
(Basic) Hawkman: Hawkman loves power. So every hero you play gets more power!
(Advanced) Shazam!: Shazam! is magical and so is his play style. Buying cards for a set cost straight from the main deck and then choose where you want to put them.
This version has a very different play style than the first. They are the same game in essence, but the cards are more advanced and have more complex rules around them. They even have a card that can win you the game instantly if a certain condition is met! Even the Super Villains make you do crazy stuff and are very likely to decimate your hand. This version seems to be able to divide the crowd and make a one sided game happen a lot easier. I’ve only played a few times so it’s still early to give the final say on it, but it’s awesome like the first just in a very different way.
I like the straight forward nature of the first game, but I like the characters and variety in the second. Which is great because you can combine them! The rule book even has recommendations on how to get the most out of your game fusions.
A+. A is for Again! Let me play as Shazam! again!
My final say is: start with the first and get the hang of how to play, then get the second and learn it all over again.